VR – Stereo CubeMaps through web browser

I’ve been working on getting VrayCubeMaps viewable through web-browsers.
It has been featured on Chaos Group Labs

I wanted to take the opportunity to show what I came up with a quick scene slapped together :

http://wip.sbrusse.com/TP_CubeMap/

Because it’s a web browser, this is compatible with pretty much any mobile device and any google cardboard headset. It’s also pretty much fully customizable.
It’s also compatible with headsets that are driven by computers like Oculus, you might need a special build of your web browser to view it through Oculus though, but I’ll try to get that covered into another post.

Link to the original VrayCubeMaps (GearVR compatible)

Stan

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22 Comments

  1. Mike
    February 9, 2016

    I wonder processing after the render, any program as cubic images used

  2. Jan Hofmeister
    February 12, 2016

    Nice work! Any chance of making these stereo cube maps downloadable for viewing in GearVR?

    • Stan Brusse
      February 12, 2016

      Hi Jan,
      Thanks for the kind words.
      Yes sure, I just added the link in the post above.

      Cheers
      Stan

  3. Scott Folts
    February 12, 2016

    Excellent work! Please elaborate on your KRPano process for those of us non-web experts. Are you using the 12×1 cube maps or stereo panos that KRPano prefers? Do you have experience using PanTour (kolor) or just KRPano? You’re obviously out in front on getting this technology to work; any workflow tips would be greatly appreciated!

  4. Sean
    April 20, 2016

    Hello Stan,

    This is amazing work! I have recently begin doing cube map renders for use in holodeck on the androids, but would love to be able to emulate your process to make it easier to view cross platform. I noticed and commented on the chaos group forum about how you were working towards automating the process, and was curious if you had made any progress towards that goal? If not, do you happen to have any form of tutorial available showing how you were able to achieve this through krpano? Thank you very much! 🙂

    • Stan Brusse
      April 20, 2016

      Hi Sean,
      Thanks for the kind words.
      Yes I’m working on getting a automated process.
      It shouldn’t take much time to get finalized, couple of weeks hopefully.

      Stay tuned as I’ll most certainly make a blog post about it.

      Cheers
      Stan

      • Sean
        April 20, 2016

        Thank you very much! You do amazing work and I am incredibly grateful what you are doing with making vr more accessible. I will keep an eye out on your blog.

  5. Karam
    May 12, 2016

    Hi Stanley,

    Great work – especially love the cubemaps through web browser.
    Any update on when the automated process might be ready to share?
    I’m checking everyday!

    • Stan Brusse
      May 12, 2016

      Thanks a lot for the kind words.
      It’s under dev as we speak and nearly finished, should be in beta soon but I’ll make a blog post on my site as soon as it’s out 🙂

      Speak soon
      Stan

  6. Wow this is exactly what I’ve been trying to do! For the past few months I’ve been making apps in Unity that allow for panorama walkthroughs, but being able to have the experience directly through a browser would be phenomenal. Great work Stanley, and would love to see a tutorial on how you’re pulling this off!

  7. May 30, 2016

    I can’t wait to see your solution for the krpano automated process. Great work!

  8. Hello Stan!

    Really impressive work! I’ve been taking a look on your work and I think all of your pieces are impressive! Let me ask you two things… First one: is this stereoscopic views rendered on RT too? I ask this because you have this same project rendered on Vray RT and I got courious about the 360 view on RT, since it is a much bigger render that needs to be done and the RAM limitations on RT. Second thing: I think its amazing to render a scene in 20 minutes on RT, but I never actually saw a render of an exterior view on RT. Is it possible or is it just too much info for our currently video cards?
    Thanks in advance!

  9. Gwils
    June 15, 2016

    Also love the work. I had never considered GPU rendering before I came to your site and have now started investigating. I think I’ll start with some experimentation – I like the possibilities! I think you should put a Google ad on this page, as you’ll get at least 2 views per day as I check to see if any new info is posted about your stereo walkthroughs. I’ve been playing with Vizor.io, and have tried to dip my feet into some other pano tour software but am really looking for a straightforward solution – I think yours may be it! I await your update with bated breath. I (and some others I imagine) appreciate you working to share a user friendly way to produce these VR tours. Thanks again!

  10. Alex Snyder
    June 21, 2016

    Stanley,

    This is awesome!

    At this time, is there any way that we can upload our own stereo cube maps and view them on a browser? We are currently looking for a workflow from VRay to Browser.

    Is this available now? if not, are you working on one?

    Thanks! Keep up the good work!

  11. suresh
    July 8, 2016

    Hello Stanley,

    Awesome awesome no words to express.
    By seeing this quality i also want to convert to KR Pano.
    Waiting for your automated process.

  12. Jeremy
    July 29, 2016

    Stan,

    Any news on this? It looks like manually converting the 12×1 cube maps is still the only way. I hope to see your automated process soon!

  13. suresh
    August 12, 2016

    Hi stan,

    Waiting for you making process……………

  14. Stan Brusse
    August 15, 2016

    Hi everyone,
    I’m finalizing the tool to create web VR tour with cubemaps!
    I hope to be able to get it available as beta end of next week, maybe sooner.

    I will make a blog post to introduce the whole tool so stay tuned.
    Sorry it took so long to get in motion

    Speak soon
    Stan

  15. Scott Gene
    August 27, 2016

    Fantastic work. Can you describe your workflow for eliminating seams? When I generate a 18432×1536 png cube file, then mirror/correct for use with KRPANO, I’m getting nasty seams in the VR experience. Any thoughts there? Tnx!

  16. Diego
    September 28, 2016

    I’m sure I am not the only one eagerly waiting for your workflow tips! Hope you can finish it soon.

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